Friday, 18 July 2014

Titanfall review



Titanfall is the first game released by Respawn Entertainment, a company made up of people from the team behind the Call of Duty: Modern Warfare games, Infinity Ward. After parting ways amidst controversy from Activision, the former Infinity Ward developers formed Respawn and worked with Electronic Arts to release their new game. EA in turn had long been looking for a game that could successfully compete with the Call of Duty franchise, and the talent and money behind this game left little doubt that the final product would be something special.

If you were a fan of Call of Duty's chaotic multiplayer deathmatches, then Titanfall is a great new game to move to, but there's a catch - the game only has multiplayer modes, without a single player campaign that you can play offline.

What do you do when the best game in recent times comes with the one "feature" that makes you avoid a game entirely? Simple, you grit your teeth, check your FUP, and start playing already because even as a multiplayer-only game, Titanfall is something that's amazing.

There are two aspects to the game - you start off as a squishy human (a "pilot", in the game's jargon) who can run and gun with the best of them. In fact, just moving as a pilot feels amazing as you parkour your way quickly across the map, wall running and climbing past obstacles that would've stopped all progress in other games.


The freedom of movement is matched by a good selection of weapons. There's nothing particularly unique here - the same balance of close up and long range guns that you'd find in most games. But Respawn's developers know that you have to make the most repetitive actions the most enjoyable ones, and so running and gunning is pure joy, thanks to the excellent sound, recoil and handling. Add to that the smart pistol - keeping people in your targeting reticle "locks" onto them, and you get an experience where your movement trumps aiming, encouraging fluid shifts in the battlefield.

The twist comes from the eponymous Titans - these giant robots are armoured and hard to kill, packed with a huge array of weapons, and when they come into play, they completely change the dynamics of the game.

The games are 6 vs 6 matches, where you start off with just the pilots in the map. This sounds a little sparse, but there are also AI controlled opponents, some basic grunts called Marvins and the slightly more dangerous Spectres. Killing these gets you points that reduces the time required to call in your Titan.

Robot warfare

Everyone gets a Titan, but you can upgrade your mech and also unlock new types of Titans, to choose ones that suit your particular playing style. These walking tanks really open up a lot of different options, and you don't need to be sitting in your Titan either - you can set it to patrol automatically, while you run around flanking enemies.


There are some great moments in gameplay that emerge from this arrangement - the asymmetric nature of fighting between a Titan and a pilot can be intense, and there can be amazing moments such as climbing onto the back of an enemy Titan and blowing it to bits.

It helps that everything looks great. Titanfall's visuals aren't the sharpest and most detailed in the market, but there's such a coherent sense of design that it's hard not to marvel at the game. The maps are detailed and the Titans themselves look amazing.

Or you could have a moment where you call down your Titan a little late, and drop it right on the heads of your enemies. The handling of the Titans is as well thought out and executed as that of the pilots - the giant mechs can't access all the areas that a pilot can get to and they won't move as fluidly, but it's still an incredible amount of fun to walk around and blast away, and Titan battles are intense.

Online only

The catch is that the matches themselves quickly become repetitive - with small team sizes, there's only so much that can happen in each game, and while the gameplay loop is very satisfying, there's never a feeling of building up to something.


The first Modern Warfare might be most famous for its multiplayer, but Infinity Ward also delivered an incredibly polished single player campaign, with some amazing narrative moments. Later games in the series focused on the bombast more than anything else, but Titanfall's world is richly drawn, and its art and design practically beg for a strong single player campaign.

Instead, there are two multiplayer campaigns, which play out like the regular multiplayer games, and there's really much incentive to keep playing the campaign, except for the fact that completing it unlocks a Titan.

Other game modes include Attrition (deathmatch), Capture the Flag, Hardpoint (fighting for control of three points on the map) and since you want to rack up experience and call your Titan down quickly, all play fairly similarly. Last Titan Standing starts you off in your Titan and has only one life per round, which changes things up a little, but there's no way to play offline at all, which is very disappointing.

The verdict

The game is an incredible achievement, and manages to be a lot of fun. It's fairly forgiving and while higher level players have a bigger variety of weapons to choose from, catching up doesn't take too long.


Titanfall plays remarkably fluidly, but there can be some problems with lag. With a ping in the lower double digits, there were still times where people I couldn't see were eviscerating me. It's not always like that, but that makes the times where lag causes problems feel even worse.

If you've got a gaming computer and a fast connection, Titanfall delivers an amazing experience. If you played Call of Duty multiplayer games, then the game can not be missed. But if you want any meaningful story, or a campaign you can play through with friends, you're going to be sorely disappointed.

Price: Rs. 3,499 (PC)




@source from NDTV

iPhone 6 to Come With an Improved Touch ID Sensor



When Apple unveiled the iPhone 5s last year, one of the most notable features that set the handset apart from its predecessor, the iPhone 5, as well as its lower-priced sibling, the iPhone 5c (Review), was the Touch ID sensor. Apple is also expected to bring the same feature to its next iPhone devices as well.

Now, new reports indicate that Apple is working to improve its own Touch ID sensor on the alleged iPhone 6, which is believed to be unveiled to come in two variants 4.7- and 5.5-inch. Nowhereelese has also posted an image that purportedly shows the Touch ID panel of the alleged iPhone 6 compared side-by-side to the iPhone 5s.

MacRumors citing Nowhereelese notes that the new Touch ID component seems to be similar in design to the one found on the iPhone 5s. The most prominent difference is reportedly the relocation of the screw holes that now line-up with the metal housing of the component.

The report also hints that the new Touch ID sensor that will be seen in the unannounced iPhone 6 will be more durable that the one currently fit in the iPhone 5s.


Earlier reports had suggested that the Touch ID sensor tech is all set to go mainstream in Apple devices and is likely to be seen next on the second-generation iPad Air and the new iPad mini with Retina display, apart from the alleged iPhone 6.

Earlier this year, some users reported that their iPhones seemed to forget their fingerprints after a while; however, Apple released an update with improvements to Touch ID fingerprint recognition on the iPhone 5s.

In addition, Uswitch has posted images that are claimed to be of the purported rear shell of the 4.7-inch iPhone 6 model, showing the cut-outs on the rear shell as well as internals of the alleged shell that will include the various components of the device such as the antenna.

Earlier this month, a report indicated a September 25 (Thursday) availability date for the alleged 4.7-inch and 5.5-inch iPhone 6 models, which is not in line with Apple's traditional Friday launch, while also claiming that the name of the larger 5.5-inch iPhone 6 variant will be iPhone Air.





@source from NDTV

Thursday, 17 July 2014

Visa Launches New Online Payment Service for Quicker Checkout



Payment processor Visa is launching a new service called Visa Checkout that eliminates a few steps in online payment.

The company and its retailing partners, including Neiman Marcus, Pizza Hut, Staples and others, hope a quicker payout will lead to fewer abandoned shopping carts online. As more customers shop on smaller screens like smartphones and tablets, the hassle of entering in credit card numbers and billing addresses is becoming a sticking point and payment processors have been working to find ways to simplify the process.

Beginning Wednesday, users can sign up with Visa credit and debit cards, as well as other branded cards, and enter their card information just once. Then they will be able pay for things via Visa by only entering their username and password at participating sites. The service is currently being offered in the U.S., Canada and Australia,

Visa Checkout joins similar services like eBay's PayPal, MasterCard's MasterPass, Amazon's one-click checkout and others. It's not Visa's first effort. In 2012, Visa launched a similar V.me service, which Visa Checkout is replacing.

V.me was being used by about 300 retailers like 1-800-Flowers and AutoZone, who are all switching over to the new service. But Visa says its Visa Checkout is an improvement, with a more recognizable name, streamlined functionality and more of a focus on larger retailers.

It also functions as a pop-up window on a retailers' site rather the directing users to another window. Major banks that issue Visa cards including Chase, Citi and Wells Fargo are also supporting it.

Visa has been working to expand its reach into the payments processing business with new products like Visa Checkout. The company is also opening a technology center in San Francisco in an effort to court mobile developers in the Bay Area tech community. It plans to hire 100 new technology staffers for the center.





@source from NDTV

MediaTek launches 64-bit octa-core chip for Android devices

 Chip maker MediaTek has announced MT6795, a 64-bit 'true octa-core' LTE smartphone System on Chip (SoC) with support for a 2K display. The company claims the new SoC is the first chip to support 2K displays.

MediaTek uses the term 'true octal core' to suggest that all cores of the processor are capable of running at the same time.

MediaTek's flagship smartphone SoC is targeted at makers of high-end devices, especially the ones who intend to transition to the 64-bit Android device market.

The company says that MT6795 is set to be the first 64-bit 4G LTE True Octa-core SoC running up to 2.2GHz to hit the market.

The SoC features MediaTek's CorePilot technology that offers enhanced multi-processor performance and thermal control, as well as dual-channel LPDDR3 clocked at 933MHz for high-end memory bandwidth in a smartphone.

The SoC also features high-end multimedia subsystems including support for 120Hz displays and the capability to create and playback 480 frames per second (fps) 1080p full-HD, super-slow motion videos through the phone's camera. Most cameras support 120 frames per second in the slow motion mode.

The MT6795 SoC will also feature support for Wi-Fi 802.11ac, Bluetooth, FM radio, GPS and Glonass connectivity options.

The first phones to feature the processor will commercially launch in Asia by end of 2014 with other markets getting the devices by 2015.

Earlier this year, Huawei had also unveiled its first 64-bit octa-core chip. However, the processor is based on big.LITTLE architecture and only four cores run at a time.

Apple ignited the 64-bit mobile processing war with the launch of iPhone 5S, which featured its new A7 chip with 64-bit architecture.






@source from TOI

Xiaomi launches Mi 3, Redmi 1S and Redmi Note in India

Xiaomi has launched three new smartphones in the Indian market - Mi 3, Redmi 1S and Redmi Note at Rs 13,999, Rs 6,999 and Rs 9,999.

The phones will be exclusively available on ecommerce retailer Flipkart. While the Mi 3 will go on sale starting July 22, the two Redmi phones will be available in August.

Xiaomi Mi 3 has a 5-inch Full HD display and runs on a 2.3GHz quad-core Snapdragon 800 processor with 2GB RAM. It is powered by Android 4.4 (KitKat) with Xiaomi's proprietary MIUI skin on top. It packs 16GB internal storage, but does not support storage expansion via microSD cards.

Xiaomi Mi 3 sports a 13MP camera with dual-LED flash on the back and a 2MP camera in front. Connectivity suite of the smartphone consists of 2G, 3G, Wi-Fi, Bluetooth 4.0, microUSB 2.0 and NFC. It has a 3,050mAh battery, and Xiaomi claims that the smartphone can deliver talk time of up to 21 hours on 3G networks.





Made of aluminium-magnesium alloy, this smartphone weighs 145 gram and is 8.1mm thick.

The smartphone will come with Xiaomi's Mi Cloud service, which will allow users to save and access their contacts, messages, photos, notes and call logs online. They will also be able to back up apps in the cloud and locate the handset online in case it is lost.

READ ALSO: 5 reasons Xiaomi Mi 3 is the best budget smartphone


Xiaomi Redmi 1S, which was unveiled earlier this year, sports a 4.7-inch 720p IPS display. It is powered by a 1.6GHz Qualcomm Snapdragon 400 quad-core processor and 1GB RAM. It comes with 16GB internal storage and a microSD card slot that supports storage cards of up to 64GB. The phone has a 2000mAh battery and runs Android 4.3 Jelly Bean with Xiaomi's MiUi layer on top. It sports an 8MP rear camera and a 1.6MP front facing camera.

 Unveiled in May, Xiaomi Redmi Note phablet sports a 5.5-inch 720p IPS display. It is powered by a 1.7GHz MediaTek MT6592 octa-core processor and 2GB RAM. It comes with 8GB internal storage and a microSD card slot that supports storage cards of up to 32GB. The phone has a 3100mAh battery and runs Android 4.3 Jelly Bean with Xiaomi's MiUi layer on top. It sports a 13MP rear camera and a 5MP front facing camera.


During its launch in Singapore, 5,000 units of Redmi Note, priced at S$199 (Rs 9,600 approximately), were sold out in just 42 seconds. Judging by the pricing of Mi 3 in India, we expect the company to unveil the other phones at an equally competitive prices.


Talking about the company's India operations, Manu Jain, India operations head, Xiaomi, said "We are looking to provide the best in class experience to our Mi fans in India. We are starting with 35+ service centres across top 20 cities, a hotline that operates 7 days a week, and a vibrant Mi India Facebook page. Our partner Flipkart, with its world-class technology and customer service, will be key to providing this experience."

Xiaomi Mi3 sales will commence July 22 at 12 noon on Flipkart. However, interested buyers will need to pre-register before July 22 on Flipkart to become eligible. The company will have a dedicated helpline to track orders. Xiaomi will have 36 service centres in India with two exclusive Mi centres in Delhi and Bangalore.

Xiaomi intends to sell its phones exclusively through an online model. Initially, it has partnered with Flipkart, however, it plans to start selling phones on its own website, in the near future, according to Jain. The company is also open to partnering other online retailers.









@source from TOI

Microsoft talks up 'next version of Windows'

The company opens up more about its plans to build bridges between the Windows 8.1 Modern UI and the desktop.

Screenshot of the desktop on the "next version of Windows," as Microsoft's Tony Prophet described it at the company's Partner Conference. Microsoft
Microsoft's Tony Prophet took a moment Wednesday to expand on a key feature in the next version of Windows at a Microsoft conference.

Prophet, corporate vice president of Windows Marketing, offered a bit more clarity on comments executive Terry Myerson provided at Microsoft's Build Conference in April.

"We are hard at work on the next version of Windows," Prophet said at the company's Worldwide Partner Conference taking place in Washington, DC.

"And while we have nothing to announce today, I will share with you a couple of features we're thinking about," he said, explaining that the screenshot (above) was originally shown at the Build Conference in April.
He began by mentioning that a new Start menu is "better because this one has Live Tiles and modern apps."

His slightly more detailed discussion focused on the desktop.

"The second feature we're thinking about is enabling modern apps to run windowed on the desktop versus only running in the immersive full-screen mode. This will enable you to run multiple modern apps side-by-side or layered or a combination of modern apps and desktop programs side-by-side or layered," he said.

Microsoft is trying to bridge the relatively strict separation -- that currently exists on Windows 8.1 -- of the Modern, aka Metro, UI that is touch friendly and the more traditional desktop UI, which is geared more toward the mouse and keyboard.

Myerson has described it as "building smart bridges" to the Modern UI.

Why? To state the obvious, the Windows world still revolves around the desktop, so the Modern UI can be an unnecessary distraction -- in its current segregated form -- to desktop-centric users.

One question that hasn't been answered is whether Microsoft is talking about the rumored Windows 9, aka Threshold, or an update to Windows 8.

But note that Prophet did say, "the next version of Windows." Informed speculation is pointing to an update as early as this fall or something bigger next year, when a major new Windows release may come.




@source from CNET

Samsung Launching Its Premium Headphones



With sales of its premium smartphones failing to live up to expectations, Samsung is moving into another potentially high-margin business: premium headphones.

The South Korean electronics giant will launch its Samsung Level line of headphones (and a wireless speaker) on premium goods retailer Gilt, whose members will have exclusive early access to buy a pair before they become more widely available. Dedicated Samsung fans who haven’t signed up for the site don’t need to wait long, however, as the headphones will hit Amazon on July 20th.

With prices ranging from $149 for its “Level In” in-ear buds to $349 for its wireless, noise-cancelling “Level Over” headphones, Samsung is clearly going after the same premium, design-centric market as Beats, the headphone maker Apple purchased back in May for $3 billion.

Beats has shown that the combination of good-looking hardware and well-targeted marketing can make headphones a big business. While Samsung is known for throwing huge amounts of money at marketing campaigns, its lack of distinguished design is frequently cited as the reason its Galaxy S5 is losing ground to cheaper alternatives in the smartphone space.

To make the Gilt offering more enticing, Samsung is bundling its Level On headphones and Level Box speaker for $299, a $50 discount from buying them separately. While we can’t speak for the headphones, TechCrunch reviewed the Level Box back in May and found that Samsung delivered exceptional build quality and performance compared to similar-sized offerings in its price range.




@source from techcrunch.com

LG G3 Beat With Android 4.4 KitKat, Laser Autofocus Camera Launched



After being launched in China, LG G3's mid-tier variant, the G3 Beat has now been given global availability. The G3 Beat will be available initially in South Korea starting Friday, while the global roll-out will begin from Europe and the Commonwealth of Independent States (CIS) countries in the following weeks.

The South Korean giant has not revealed the price details of the LG G3 Beat but has noted it will be announced locally at the time of launch.

The company has further revealed that the LG G3 Beat will be available as the 'LG G3 s' in Europe and the CIS region. LG is touting the G3 Beat as a device that has been developed to address the low- to mid-tier segment of smartphone customers, while the handset comes with various goodies from the company's flagship, the G3.

The LG G3 Beat features a 5-inch IPS display offering 294ppi pixel density. The company has dropped the screen resolution from QHD (1440x2560 pixel) on LG G3 to the considerably lower HD resolution of 720x1280 pixels on the LG G3 Beat.

The smartphone runs Android 4.4.2 KitKat much like the G3, and is powered by a 1.2GHz quad-core Snapdragon 400 processor clubbed with 2GB of RAM. It comes with 8GB of inbuilt storage with microSD card expansion and is backed by a 2540mAh battery.


The highlight of the G3 Beat is its 8-megapixel rear camera which comes with the Laser Autofocus feature seen on the G3, while there is a 1.3-megapixel front camera as well. Some of the preloaded software features on the G3 Beat from the flagship include Touch and Shoot, which allows a touch anywhere on the display to focus and shoot; Gesture Shot, which begins automatic three-second countdown before the picture is snapped by just a hand gesture; Smart Keyboard, and QuickMemo+, an overhauled note taking app.

Connectivity options on the LG G3 Beat include Wi-Fi 802.11 b/g/n, Bluetooth, GPRS/ EDGE, A-GPS, GLONASS, NFC, Micro-USB, 3G and 4G LTE support. The phone measures 137.7x69.6x10.3mm and weighs 134 grams. It is available in Metallic Black, Silk White, and Shine Gold colour variants.

Notably, the G3 Beat features the same 'Floating Arc Design' as seen on the LG G3, featuring smooth curved sides and gradually tapered edges.

Commenting on the launch, Dr. Jong-seok Park, president and CEO of LG Electronics Mobile Communications Company, said, "Smartphone manufacturers cannot ignore this growing segment of consumers who want the best balance of looks, features, performance and, of course, price. The LG G3 Beat represents our commitment to the mid-tier smartphone market that demands mature technology, proven branding, great innovation and attractive price, all in a single device."



LG G3 Beat


KEY SPECS:
Display: 5.00-inch

Processor: 1.2GHz

Front Camera: 2-megapixel

Resolution: 720x1280 pixels

RAM: 2GB

OS: Android 4.4.2

Storage: 16GB

Rear Camera: 8-megapixel

Battery capacity: 2540mAh